2013年5月5日星期日

Stupid Death Knight Tricks on The Isle of Thunder, Lichborne

  Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes World of Warcraft Gold how a hero class gets things done.
  With patch 5.2 well underway, by now you've probably spent a good amount of time on the Isle of Thunder. There's lots of fun stuff to dig into there. For the most part, non-raid content seems designed so that most classes can deal with it with a minimum of fuss. Still, some classes will have an advantage, and this time, death knights are among them. Today we'll look at a few ways in which you can use your death knight specific skills to make your time on the Isle of Thunder more profitable.
  The death knight treasure hunter's survival guide
  If you have had a chance, try running the solo instance. The keys to get in can be gained out of the Arcane Troves you get at the end of your dailies, or if you're lucky, from the rare mobs scattered about the island. Once you talk to Taoshi and get inside, you'll notice that most of the traps and pitfalls involve slowing you down, stunning you, and various other ways to trip you up.
  Luckily, as a death knight, you have a few special tricks to keep from getting tripped up in there. Anti-Magic Shell is your friend when you come up against those lightning pillars. Anti-Magic shell completely absorbs the lightning, thus also allowing you to avoid the slow effect that comes attached to it. Icebound Fortitude also comes into play here. Immunity to Stun effects can help if you can't get out of the paths of the giant mogu statues in time. Even summoning a ghoul can be useful in the first part, as it should be able to kill those annoying spiders in a few hits.

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