The next accessible BG is Alterac Valley. AV becomes open at level 45, so
that by mid way through these levels you can run up to WOW Gold four battlegrounds,
making leveling through PvP a lot less monotonous. The positive aspects of
leveling through PvP include getting access to honor points, which can be used
to buy gear. The PvP gear accessible for you at level 60 through PvP is the
original sets from vanilla, available from legacy weapon and armor
quartermasters in both Stormwind and Orgrimmar. Stone Guard Zarg handles weapons
and First Sergeant Hola'mahi sells legacy armor in Orgrimmar, while Lieutenant
Jackspring sells weapons and Sergeant Major Clate sells armor in Stormwind.
The gear accessible (epic weapons like this one and epic armor like this
set) will not be usable by you for transmogrification purposes (that requires
that you have earned the old PvP rank that was necessary to buy them under the
old system, which will not be possible for you until 5.2 opens up the system to
Rated Battlegrounds, and even then you'll need to be max level to feasibly
achieve it) but it's solid epic gear that doesn't have any resilience on it,
meaning that running some battlegrounds from 31 to 60 will see you kitted out in
gear that can easily last you until you can travel to Northrend. If you don't
have heirlooms, it's definitely worth your time.
Talents, abilities, and specializations
Levels 31 to 40 see us gaining some classic and definitive warrior
abilities like Deep Wounds at level 32, Berserker Stance at level 34, and
Hamstring (a PvP staple) at level 36. Honestly, without the snare of Hamstring,
I have a terrible time trying to PvP on a warrior. At level 38, protection
warriors get Last Stand, a specialization ability, and fury warriors finally
start to feel like fury warriors with the addition of Single-Minded Fury and
Titan's Grip, allowing you to choose between dual wielding 1h or 2h weapons.
Frankly, fury doesn't feel right to me anymore until I can dual wield pony sized
weapons. Call me strange. One of the huge positive changes of Mists was moving
both SMF and TG to baseline abilities and letting warriors have them sooner (you
couldn't get them before level 68 in Cataclysm, a huge mistake in my opinion
that Mists thankfully corrected) which really sets the spec up nicely.
If levels 31 through 40 start shaping warriors, the next levels continue
the task. First off, warriors become able to equip plate at level 40. Then, at
level 42, you'll gain Battle Shout, which is almost as iconic a warrior ability
as Charge, and a nice extra piece of rage generation for you as you level. Level
44 adds Cleave, useful for high rage moments when you have multiple adds to
kill. Level 45 is our third talent level (after 15 and 30) and the first one of
this level bracket (followed by level 60) and we gain acess to one of the three
talents. Disrupting Shout is an AoE interrupt, hitting everything within 10
yards with a four second lockout on the school of the spell beingterrupted. It
has a 40 second cooldown. Piercing Howl is a 15 second 50% snare with a 15 yard
range, and Staggering Shout roots all snared enemies within 15 yards for 5
seconds on a 40 second cooldown. I personally prefer Disrupting Shout at this
level, an AoE interrupt is pretty sweet. But PH has the benefit of no cooldown,
so if you need a snare, it's a nice one to have.
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