The most notable thing about pre-release hunters was that we had a focus
resource system before we were switched over to mana. Focus was not
recharged with an ability like Cobra Shot, instead it only recharged
when Buy WOW Gold Online standing still. Ultimately, Blizzard didn't like how it was panning
out so focus remained for pets only until the launch of Cataclysm.
Lacerate: Wounds the target, causing them to bleed 133 damage over 21 seconds

Vanilla was a time where mixing melee and ranged gameplay was heavily encouraged. The survival talent tree was focused on melee damage and had the worst final tier talent in the game's entire history. Lacerate was a melee attack which caused 133 damage over 21 seconds. No, I didn't miss a zero in there somewhere. One hundred and thirty-three damage over twenty-one seconds. That's a whopping 6.33 DPS. Lacerate wasn't removed from the game until patch 1.7 in September, 2005.
During vanilla, I divided my time pretty equally between PvP and PvE. My guild usually did the 20-man raids by itself (Zul'Gurub and Ruins of Ahn'Qiraj), and we partnered with other guilds to assemble 40 players for Molten Core, Onyxia, and Blackwing Lair. Theorycrafting was almost non-existent back then as we simply hadn't figured out the game yet. Then again, there wasn't much to it, was there? In Molten Core my shot rotation consisted of casting Aimed Shot, firing Multi-Shot, and then waiting 10 seconds for their cooldowns to reset. That's it. I'll never forget my first successful venture in Molten Core as not only did I receive the Tome of Tranquilizing Shot from Lucifron, but I beat out six other hunters on the roll for Giantstalker's Leggings from Magmadar. I was so wired I didn't even sleep that night -- I can't emphasize how precious an epic item of that caliber was back then. 40 people in a raid, and each boss would only drop two items! Think about it.
Lacerate: Wounds the target, causing them to bleed 133 damage over 21 seconds
Vanilla was a time where mixing melee and ranged gameplay was heavily encouraged. The survival talent tree was focused on melee damage and had the worst final tier talent in the game's entire history. Lacerate was a melee attack which caused 133 damage over 21 seconds. No, I didn't miss a zero in there somewhere. One hundred and thirty-three damage over twenty-one seconds. That's a whopping 6.33 DPS. Lacerate wasn't removed from the game until patch 1.7 in September, 2005.
During vanilla, I divided my time pretty equally between PvP and PvE. My guild usually did the 20-man raids by itself (Zul'Gurub and Ruins of Ahn'Qiraj), and we partnered with other guilds to assemble 40 players for Molten Core, Onyxia, and Blackwing Lair. Theorycrafting was almost non-existent back then as we simply hadn't figured out the game yet. Then again, there wasn't much to it, was there? In Molten Core my shot rotation consisted of casting Aimed Shot, firing Multi-Shot, and then waiting 10 seconds for their cooldowns to reset. That's it. I'll never forget my first successful venture in Molten Core as not only did I receive the Tome of Tranquilizing Shot from Lucifron, but I beat out six other hunters on the roll for Giantstalker's Leggings from Magmadar. I was so wired I didn't even sleep that night -- I can't emphasize how precious an epic item of that caliber was back then. 40 people in a raid, and each boss would only drop two items! Think about it.
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