Utter the phrase "Diablo for consoles" to anyone that has some
familiarity with gaming history and you're bound to hear some Sideshow
Bob-style shudders in response. Blizzard's skeleton-clicking series
didn't have the most graceful entry into the world of console gaming Buying D3 Gold, and after a disastrous 1998 PlayStation port Diablo hasn't dared to leave its PC home.
This year, however, Blizzard revealed Diablo 3
would make the transition with versions coming to Xbox 360, PS3, Xbox
One and PS4, finally giving console players a taste of the magic they've
been missing out on for well over a decade.
Thankfully, Blizzard has been much more thoughtful this time about
transitioning a mouse-and-keyboard-driven experience to console
controls.
The console port of Diablo 3 doesn't simply graft responsive gamepad
controls onto an unchanged PC version; and while the minor tweaks and
changes may alarm PC purists, the small slice of Diablo I witnessed and
played didn't feel like a PC game removed from its native habitat. Since
your typical gaming controller lacks the precision of mouse-clicking,
characters can now perform an evasive roll with just a flick of the
right analog stick – though this isn't the only feature Blizzard added
to make Diablo feel more natural on consoles.
Since players won't have the pinpoint focus of a mouse cursor,
enemies attack in "waves," so to speak, instead of the chaotic clusters
seen in the original version. Blizzard has even tackled the difficulties
of adapting Diablo's mouse-friendly inventory management with a change
that may alarm purists: enemies now drop fewer items, though they're
markedly better than the standard drops seen in the original Diablo 3.
And the game's console port now offers a new type of drop in the form of
"nephilim glory globes," orbs that provides various buffs that can be
prolonged if you pick up more.
Again, it's easy to see why these changes could strike Diablo
veterans as sacrilegious, but the few minutes I played provided an
experience that felt remarkably natural. Blizzard wants this to be an
approachable experience for console players, and this intent can
definitely be seen in Diablo 3's multiplayer modes, which provides up to
four slots for any mixture of online and couch-bound friends; and
should anyone go idle, they'll continually teleport to keep up, even
while suffering the slings and arrows of enemies.
Above all, Blizzard wants to make Diablo as friendly to console
gamers as possible, while still offering the challenge and metric tons
of loot that makes this series so damned popular. And if Diablo 3 still
feels too removed from its PC trappings, its console ports also offer
the infamous hardcore mode, where death is permanent and regrets are
magnified. With any luck, Blizzard's good intentions will have a whole
new audience participating in what PC gamers plowed their way through
last May.
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