And as Theck mentioned, maybe that's part of the reason this expansion feels so unfriendly to those that enjoy playing alts. We as players only have so many hours in the day to play -- and right now, that valor upgrade system is dictating exactly how we can spend those hours. Mists of Pandaria has given us endless options for endgame, but the valor upgrade system has limited the amount of those things we can do, if our interests are in raiding.
Yet I think what we're looking at here isn't necessarily a system put in place to make our gear better. To be perfectly honest, I think that the valor upgrade system was implemented to make the raiding a little easier, as an alternative to the scaling raid nerf/buff that we saw at the end of Wrath, and again at the end of Cataclysm. Instead of introducing a raid-wide nerf or a raid-wide buff, we were instead given the opportunity to earn more valor, make our gear better, and make that content just a little easier on ourselves, by merit of upgrading our gear.
Theck's post was pretty fascinating, and well worth the read -- particularly for those that enjoy playing alts, and those that enjoy raiding as well. I'm curious, however, about what everyone else thinks about the valor upgrade system. Do you think it should make a return? Do you think it'd be better off simply being removed? If you raid, how do you feel about raiding -- do you think there's too much pressure to cap valor? Do feel like you absolutely have to cap your valor every week? Do you think you have plenty of time for doing other things, or does it sometimes feel like there's simply too much to do?
There isn't a right or wrong answer to any of these questions, but I think it's a topic worth discussing, and the subject is an interesting one. Check out Theck's full post for more on the subject, and let us know what you think.
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