Taepsilum went on today a little bit about an assertion that low
level dungeons are too easy. This position is one that many experienced
players can likely sympathize with, particularly those who have alts
climbing through the levels with full heirlooms and considerable player
knowledge behind them.
For players in that position, yes, low-level dungeons are too easy.
But, as Taepsilum points out, players with years of WoW under their
belts ought to turn back the clock, to let the Ghost of Azeroth Past
take them on a journey through time to their first ever dungeon.
Hopefully they weren't as foolish as your writer, and didn't select tank
without really realizing what it meant. The low-level dungeons have, at
least to some extent, to cater to players who have never been in a
dungeon before.
And, of course, for the lower levels, dungeon leveling has to
contribute an equivalent amount of XP per hour to questing, or nobody
would ever go into dungeons at all. But, as another poster in the same
thread commented, perhaps it would be possible to open up heroic
difficulties of dungeons at lower level to players who wanted a
challenge?
This lead to an interesting question. If Blizzard were to do that,
but made these harder dungeons award no more XP and no better gear than
the easier ones of the same level bracket, would you choose to take the
challenge, or stick with the easy modes?
Personally, I'd take the challenge. I can often be found on lower
level toons queuing for the Burning Crusade heroics, for Botanica and
the like, even though the rewards are inferior to those obtainable from
the early Wrath dungeons. Partly, as I'm leveling tanking or healing
characters a lot of the time, I enjoy the consternation of players being
thrown into something unfamiliar from ym specific dungeon choices! But
what about you? Taepsilum asserts that most players would take the easy
route, and that the queues for the harder option would be longer. Do you
agree?
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