2013年12月27日星期五

What was under your tree

For people who celebrate the Christmas, it is quite habitual for them to open their Christmas gifts under the Christmas tree in the morning of Dec.25th.
Michael said that he and his wife woke up in the morning of Dec. 25th WOW Gold and made their way to the coffee pot as usual. Then, with decades-trained habit, they sorted through the presents and did the normal gift-giving thing. However, it was not the only tradition they would do in that morning.
They would log into WoW and looked to see what Greatfather Winter had left for them. Though the game is virtual and is like a business, it is also something about the relatively-free gifts, joyous spirit, and dozens of people flocking around the in-game tree, which makes them feel more authentic and more close to the real world.
It is exciting to see what Greatfather Winter has left behind. Cookies, exploding toys, and plenty of competitive little robots ready to fight one another. So what was under your tree?
Read More WOW News: http://www.wly.com

2013年12月26日星期四

Random Acts of Uberness, Uber Claus is coming to town

This the season of uber, as proved by this overwhelming gift packages of Random Acts of Winter Veil Uberness Buy WOW Gold.
1. Kazehana, Hyjal (US-Horde) said that she had seen Mistsofjade, Lucidluna, and Taise, were giving away free cookies and milk to every on her server. And Lucidluna was also giving away free ports. Kazehana thought that these ladies deserved the love and kindness they were giving this holiday season.
2. Mistjager, Kael’thas (US-Alliance) said that he happened to meet Kaieye, Kael’thas, a totally stranger, in the Jade Forst (US-Alliance) had given him a pair of epic mail trousers for free and wished him a happy Winter Veil. Mistjager was touched and decided to do something similar for another player this holiday season.
3. Findrelor, Shu'Halo (US-Alliance) said that he acted like a Santa Claus this holiday season. He give away many gifts to passersby sitting in front of the Trade District fountain. He thought his behavior had make others happy and also made himself happy. He wished that everyone could be nice and never hurt anyone else.
If you have also been lighted up by other players in the game or you have done some kindness to others. You can share with us.
Read  More WOW NEWS: http://www.wly.com

2013年12月25日星期三

What Do You Expect To See Under The Christmas Tree

Merry Christmas to all of you. We have told you the news that there will be gifts given by Greatfather Winter under the Christmas tree in Orgrimmar and Ironforge.
We know that every of you are expect to get some wonderful gifts in this holiday season. And I wonder what do you guys expect to see under the Christmas Tree? In a world completely soaked in pandas, beer, and scions of fallen warlords, what could be under the tree this year?
As is known to all that Warlords of Draenor is lurking around the corner. Could there be a TARDIS? Maybe a DeLorean, ready to soak up the gigawatts and launch you into a new adventure? Or perhaps something a little more father afield: is this the year we see an exploding submarine?
No matter what will be contained in the gifts under the Christmas tree. We have our own right to dream and make our wish. And at last, I would like to ask you again “What do you want to see under the tree this year?” Use your imagination and share your expectation with others.
Merry Christmas to your from wly team.

2013年12月24日星期二

The RS Novels Not Bad

We believe that all of you, the RS players, may have heard about the RS novels before.We have seen many people judge the RS novels to be of poor quality even without reading them, we must say that is unfair.
If you really have a taste for fantastic novels, please try to read them. For those who are devoted RS players, please have a try to read them. And of course, for people who both interested in fantastic novels and for who love playing the RuneScape, we would intensely recommend them to read the books. Meanwhile, for people who don’t play the RuneScape, don’t be afraid to read them, just enjoy the novels.
Though our observation that most people who have actually read the books may regard them as good books. That’s not to say everyone enjoy the books for it is quite usual that people may have different tastes for the same thing.
Read More: http://www.wly.com

2013年12月22日星期日

Several tips for the newbie in the RuneScape

1. First of all, get familiar with the map. This will save you a lot of time later.
2. Make friends with other players. Do the quests, kill the monsters, get rare items, if you kept doing those things you may find a bit boring, so sometimes you may need to have a talk with other players.
3. Get your character to higher levels through hard training but remember to have fun.
4. If you have any questions either about an item or a quest, ask someone for help, however, if other players do not want to answer you, do not keep on asking and avoid annoying them.
5. Play fair, don’t break the rules, and don’t act in an offensive or insulting manner with other players.
Read More: RuneScape News, RuneScape Gold

2013年12月19日星期四

The fully new realm “Varanasi” has been released

As the 5.4.2 hotfix is releasing and in order to make a better experience for WOW Gold players in the Siege of Orgrimmar, WOW team is going to set up a fully new realm--The tenth region PvP Varanasi after the regular maintenance on Dec.19th.
As the brother of Kael’thas, Prince Varanasi was once a Spirit of higher level. However, after he was resurged by the blood globe of the Lich King, he became a loyal member of the Scourge. As a member of the blood congress belongs to the blood queen, he was in charge of the floating city Naxxanar, and he had concocted a series of evil plot over the Temple City of En'Kilah. Nevertheless, good and evil will always be rewarded, he was eventually killed by the heroes of Azeroth.

2013年12月13日星期五

This is a single target fight

Thok the Bloodthirsty
  • Level 60 Talent: This is a single target fight Buy WOW Gold, so use whatever plays best for you. I stick with Dire Beast.
  • Level 75 Talent: A Murder of Crows can be cast on cooldown so it will be the highest damage for survival and marksmanship. Blink Strikes does just as well for beast mastery.
  • Level 90 Talent: Glaive Toss.
Posthaste is a nice talent for all of the running around you will do on this fight, especially if Thok is fixating on you. If you're in a bad spot when you get fixated, or need to swap the fixate for any reason (some raids try and control who gets it since Thok favors people within a certain range), then you can use Feign Death to make him fixate on someone else. Hunters really shine on this fight. We're not affected by the AoE interrupt in first phase, and in second phase we have no damage penalty with all the running around.

Downfall

Siegecrafter Blackfuse
  • Level 60 Talent: Dire Beast works fine since you spend the majority of your time on the boss, but if you are going on the conveyor belt then Fervor can be quite useful for on-demand focus to get those adds down if you're having any DPS problems.
  • Level 75 Talent: A Murder of Crows since it can be used on cooldown, but Blink Strikes is just as good for beast mastery.
  • Level 90 Talent: Glaive Toss is the clear winner here. It will always be up to use on the conveyor, and it can snare the Crawler Mines.

2013年12月12日星期四

What are glyphs, how can I get them, and why do I want them?

When I came back to World of Warcraft during Mists of Pandaria after a lengthy WoW break, a lot of things had changed. But the biggest mental shift, on my part, was taking in the way the former talent trees had turned into a system of specializations, talents, and glyphs. While the first two were simple enough -- you only have three (or four) specializations and a choice of three talents at each tier -- glyphs presented a dizzying array of options to http://www.wowingold.com/news/61.html modify my gameplay. And while the in-game UI nagged me about initially picking a specialization or selecting a talent when I had the option, the fact that it didn't nag me about glyphs meant I could very easily ignore them while happily leveling -- and I suspect plenty of players, new and returning, have been in the same boat.
So today we're going to talk glyphs: just what they are, what they can do for you, and whether you even need to bother them while you're leveling. Oh, let's just skip to the end, shall we? The answer to whether you need them is only if you want to bother with them. For all the details, read on!
So what are glyphs, anyway?
Glyphs let you modify your abilities in wide variety of ways. You'll find some of them can have a pretty big impact on your gameplay, while others are cosmetic changes that are mostly for fun. They're divided into major (which tend to change how your abilities work) and minor (which tend to be more cosmetic) glyphs, and starting at level 25 you have access to 1 major and 1 minor glyph slot to fine-tune your abilities. There are a total of 3 major and 3 minor glyph slots and after level 25, you'll unlock another major and minor slot at level 50 and the last major and minor slot at level 75.
Like talents, you can switch up your glyph selection for the cost of a reagent -- Vanishing Powder for characters under level 80, Dust of Disappearance for levels 81 to 85, or Tome of the Clear Mind for levels 86 and up, any of which can be bought at reagent vendors -- if you decide you don't like it. While you will have to purchase glyphs, once you've learned a glyph, you can remove it and add it again without the need to purchase a new version of it, which makes swapping extra easy. If you have a dual specialization, you'll also have a unique glyph set that you can tailor to each spec.
What's so confusing about that?
The confusion comes with the fact that glyphs are specific to your class and some are even specific to your talent specialization -- and there are a lot of them. To take a look at your glyph options, hit "n" on the keyboard and select the Glyphs tab. Every glyph available to your class will be listed in the column to the right-hand side. For a new player, sifting through available glyphs to work out which the best ones are can be a dizzying experience -- which is further complicated by the fact that you have to purchase glyphs before you can use them, and some of the ones you want may be pretty pricey.
But glyphs can be pretty useful for players at any level, regardless of their gameplay style. For example, lately my monk has been soloing low level dungeons, and so has Glyph of Spinning Crane Kick to move faster while AoEing things down. There are other glyphs that could give me more utility in different situations, but right now this one's perfect for how I'm playing -- and when I decide to switch, it's easy to swap from one glyph to another. Though this is a very specific example, every class will find they have options like this to help them play the way they want to.
How to pick the perfect glyphs for you
With so many glyphs available, I just can't recommend the ideal glyphs for every class, build, and play style. However, there's a couple of ways to approach picking out the right glyphs for your character. If you want to take a hands-on approach, you can read through all of the descriptions and decide what sounds best based on the skills you most use and how you're playing. Try glyphs out and, if you don't like them, swap them for something else.
However, if you're just not sure what some glyphs do or the DIY approach is too time-consuming -- or too expensive -- hit up your favorite search engine and type in "glyphs" -- perhaps you're on the hunt for mage leveling glyphs or druid healing glyphs -- and see what you find. Checking out class guides here on WoW Insider, the Blizzard forums, or your favorite WoW site can also offer great advice. There are tons of players who have put in the hours and figured out what's best, and this is a quick way to get started with good glyphs. But, still, don't be afraid to swap things around if the glyphs don't work for you or what you're doing right now.
Okay, you've convinced me that I need glyphs, but how can I afford them?
Glyphs are made by players with the inscription profession, so you'll find them on the auction house. What they'll sell for can vary a lot from day to day and server to server, but you'll usually find the cheapest going for around 10 gold while pricier glyphs will sell for hundreds. If you're level 25 and looking to fill up your glyph slots, that kind of pricing can be unaffordable. However, some smart shopping tips can help you get the glyphs you want:
Prioritize: Some glyphs are genuinely useful, some glyphs might be useful, and some glyphs are probably just for fun. Decide on which glyph is most useful and focus on getting that one first.
Shop around: Keep an eye on auction house prices. Some days, you'll find your glyph of choice selling for more and some days for less. If you know someone with the inscription skill, you may also be able to get them to make your glyph in exchange for the materials they need to craft it -- just be sure to ask nicely (and offer to tip if you can), since they probably get pestered with these requests all the time.
Save up: Making extra coin in World of Warcraft doesn't have to be all that difficult. You can make a decent amount by just picking up everything you come across and selling it to a vendor or on the auction house. Even low level items, like herbs, leather, ore, and cloth can be sold on the auction house for a nice profit which can build up your bank and make these buys easier. Check out our newbie-friendly write-ups on how to make gold without breaking (much of) a sweat and how to earn gold for the absolute beginner for advice.
Whether you're now picking out glyphs or you've decided to go without them, have fun out there. After all, that's what we're here for.
Read more: World of Warcraft Gold, Buying WOW Gold.

2013年12月11日星期三

Top 10 must-have rare cards in Hearthstone

Looking to spruce up your Hearthstone deck? Not sure which cards will get you the most bang for your buck? I've taken the liberty of compiling a shortlist of neutral rares that you should definitely craft with your excess dust. Keep in mind that what you buy will depend largely on what class deck you plan to pilot and your personal playstyles. Rares will set you back 100 dust per card. If you're like me and want to create gold versions, expect to drop 800 dust.
Argent Commander
Despite the slight nerf to the Argent Commander in the most recent Hearthstone patch, Argent Commander remains a strong must-buy for any aspiring player. It was nerfed from a 4/3 to a 4/2 putting it in range of a Consecration or a Blizzard, but the fact is, it can still immediately remove most threats on the board the moment it comes out and survive. 6 mana is a bargain for the ability to knock out any 4 health minions (or get 4 quick damage in) and the Divine Shield gives it a little extra durability. Good in just about any deck.
Read on for the rest of the recommendations!Defender of Argus
Great for protecting yourself and other minions. Note the positional aspect of the Defender. You can place it in between minions and give them both taunt or place the Defender at the end and only give one minion taunt (and provide a blocker for the other if it's more valuable, such as a Knife Juggler). Pretty solid value considering he comes in with 4 mana and is a mid-range minion with 3/3. Great for heavy minion decks like paladins or shamans.
Knife Juggler
Not only does the Knife Juggler come out as a 3/2 for 2 mana, the little gnome knife chucker practically comes in with a built-in taunt! I've rarely had this little guy last for more than a turn! He usually gets blasted away before he can start juggling knives at all. But that's the beauty of it as he'll draw a removal spell early on. If he doesn't, hopefully you can whip out some other minions and take advantage of his triggered ability. Great for minion decks mostly.
Imp Master
You can't buy a Knife Juggler without an Imp Master. This generator of Imps is a guaranteed 1 extra damage per turn in tandem with the Knife Juggler until it dies. It'll slowly wither and die away turn after turn. The Imp Masters health pool is high enough to help weather and trade with any smaller minions your opponent has on the board. Even though the Imp Master starts off as a 1/5, you can use a variety of buffs to help sustain the generation of imps. Giving it Divine Shield will also create an extra imp since the Imp Master has to take damage and not actually suffer any health loss. Would only pair this with Knife Juggler decks.
Azure Drake
The drake is a staple in just about all spell related decks. Most mage decks will want to utilize it and I've seen certain rogue builds include it as well. It'll draw you an extra card, too. The 4/4 renders it immune to some of the priest spells and that 4 health is going to keep it alive against most board clearing spells. Tough drake! The drake does cost 5 mana so you'll have to wait a few turns before you can cast it.
Gadgetzan Auctioneer
Looking to develop a combo deck? The auctioneer is practically a requirement. This goblin is the engine that will keep your deck going and help you draw into the minions or spells you need to seal the game away. Just like the Azure Drake, the 4/4 means it'll provide some toughness and allow it to dish out some pain.
Twilight Drake
This Drake in particular is weaker compared to the original iteration (where it would gain +1/+1 per card in hand). Despite that, it guarantees you 4 damage when it drops regardless of how big or small your hand size is. I wouldn't recommend using it late game since it isn't likely you'll have that many cards in your hand. Try to get it out as soon as possible. Turn 4 is the earliest you can get it out (unless you have The Coin). Decent in control or spell heavy decks where you'll have many cards in your hand. I highlighted this card a while ago.
Emperor Cobra
The Cobra (like the Knife Juggler) is also fairly high on the threat board. Reason being is that the Cobra will trade with just about anything that doesn't have a Divine Shield. The Cobra will bring down even the mightiest and toughest of minions regardless of how large their health pool is. Hunters might want to consider including the Cobra since it's also a beast type (which synergizes really well with their theme). Really good for hunters but is a decent pseudo-removal card in any deck.
Injured Blademaster
Doesn't seem like much at first glance. Who wants a Blademaster that deals 4 damage to itself right away? Well, priest decks can mitigate it easily enough with their hero powers. Warriors love him since most of their cards have abilities that trigger off of damaged minions. Besides, 3 mana for a 4/3 is nothing to snooze at. Best played in warrior or priest decks.
Pint-Sized Summoner
Last (and probably least, depending on who you ask) is the Pint-Sized Summoner. You'll run into this card in certain aggressive decks. I use it myself in my warlock Murloc deck. Unfortunately, the Summoner is a 2/2 and often isn't durable enough to withstand trades. Most opponents will be willing to trade their smaller minions for it because if they don't, they can expect you to whip out your later minions one turn earlier. Used for decks that rely on overwhelming the opponent.
At the end of the day, if there's just one card you can craft, make the Argent Commander. Two copies of that in your deck will help you immensely when it comes to trading World of Warcraft Gold or opening the way for the rest of your minions.

2013年12月10日星期二

If you've been gone from WoW for a while

  If you've been gone from WoW for a while, jumping back into the game can be like diving into a shockingly cold pool World of Warcraft Gold. There's the shock at new races, the shock at talent changes, and plenty of other shock. It's shocking, is what I'm trying to say.
  Slightly Impressive has captured the experience in Returning WoW Players, a sort of ode to the staggered veteran coming back to Azeroth. It's the kind of commentary that Slightly Impressive is really good at, so take the time to kick back and wonder just what's up with all these pandas.

2013年12月8日星期日

Around Azeroth: Nice day for a Horde wedding

"Four and a half years ago, I was just a plain-spoken orc hunter from Orgrimmar," writes today's submitter. "I got into my fair share of trouble; made the rounds in unsavory places; committed unspeakable acts of heroism. And one day, I met a blood elf.

From there, my life changed.

Four years ago, what started as brief and playful flirtation between two characters blossomed slowly but steadily into a relationship between two players. Cautiously, they agreed to meet each other at a real life guild event, surrounded by friends, with the understanding that, should nothing happen, then they could part ways and still be friends.

But the unspeakable happened -- love. One year after this brief weekend away from home, a simple, plain-spoken (but very heroic) orc left everything he knew behind to move thousands of miles from his home to start another."

"On December 6, 2013, we celebrated our wedding among friends that understood with a token of what brought us together. This is the wedding cake given to us (by someone who does not even play World of Warcraft!) that just about brought us to tears. We knew there would be cake (refusing to believe it was a lie), but were not expecting this.

Four and a half years ago, I would not have expected to be a father to a beautiful baby boy, and a husband to a beautiful woman whom I met Around Azeroth (tie-in!), and I owe it all ... for the Horde!

For the curious, the top layer that's the Horde logo is a white cake with chocolate frosting, and the bottom layer is a chocolate-banana cake with white frosting on the bottom. I don't have the exact recipe, but I requested it as a delayed wedding gift from the baker.

My name is Detton, an orc hunter, married to Sakinah Duskwalker, a blood elf hunter. We met on The Scryers, in the guild Rotten Luck, whose name could not be any more inaccurate.

Thank you for listening to my story, and travel safely, my friends."
Read More: WOW IN Gold

2013年12月6日星期五

Blizzard's Group Finder will allow leaders to filter applicants

Blizzard Community Manager Lore has been all over the forums talking about how Blizzard will build their cross-realm group finder wowingold.com. The latest update for the would-be cross-realm raider, world boss killer or PvPer is as follows:
Lore
Quote:

But with OQ you can put restrictions, view how well they've done before, and how well they're liked with the public. Openraid had a reputation how well people liked your raids and gave you upvotes. Is there any way they will add something like that to help people avoid groups lead by bad players, mean leaders or elitist jerks?

We do want to provide some options for group leaders to put some restrictions for who can and can't request to join their group. We don't want to do it in a way that encourages people to be too heavy-handed, but we also want to make the system easy and intuitive to use, and feel it's better for everyone if the system lets leaders be upfront about who they're willing to bring along.

Basically, we want to avoid a situation where you can be invited to a group and then immediately be kicked when the leader inspects your gear and finds you're 10 item levels lower than he or she is looking for (and then have to repeat that process until you eventually either find a group that will bring you or give up entirely). We'd rather do our best to make sure you only see groups that you've actually got a shot at running with :)



This is great news, in my book. While I can anticipate some concerns that this might encourage elitism or similar, it's actually going the opposite direction. Lore's concern for situations where teams filter on invite is very valid, as if a system is not included people will find some way to exclude those they don't want.

It's perfectly fair for teams to want to bring players of a similar gear level to their own, and a cursory glance at oQueue will reveal that while some teams will want higher level gear, rating or achievements, there are plenty of groups that don't. It seems highly likely that users of the Blizzard group finder will experience the same variety.

One other thing I'd love to see copied across from oQueue to the Blizzard group finder is the possibility for group leaders to earn some kind of rating. Not awarded by their party, necessarily, as that's open to abuse, but oQueue self-awards leaders ranks for leading buy cheap wow gold. One thing an LFM group-finder such as this needs is leaders, and this is a way to reward them for their additional effort. 

2013年12月5日星期四

Random Acts of Uberness: The Sha of Happiness edition

So what uber thing does it take to make the Sha of Happiness happy? This week, we have a special Random Acts of -- well, maybe not Uberness WOW Gold but more like Happiness from the Sha of Happiness herself (shown above with her snarling buddy Angryorc).

Caught being uber: Elderly couple met at BlizzCon Unfortunately, I don't have the name of the couple, but they were elderly. The lady started playing Warcraft due to her daughter asking her time and time again to play, then the daughter bought and set her up with an account. She met this man in game, and they quickly fell in love. BlizzCon was their honeymoon and for them to recognize me as someone that's a "pillar of the community" was humbling. We compared LFR battle stories and it was so interesting hearing their take on things. It is humbling and honouring that they asked lil' ol' me for a hug. -- Sha of Happiness

Among our other Random Acts this week is a little doggy who's so cute he got his human a resolved game time issue plus an extra snippet of game time. Tail-waggin' good times!

Caught being uber: Ready Check podcast I just want to say thankyou to the Ready Check podcast team for organising the Barcraft event in London over BlizzCon weekend, entirely free of charge. The place was packed out! My friends came over from Sweden, and we had a great time chatting to other Warcraft players and watching the live Blizz stream. You made the night awesome, guys. Thanks so much. -- Dareil, Lohtos and Luciouz, Defias Brotherhood (EU-Horde)

2013年12月4日星期三

Get started with pet battles using this list of the 7 best pets to fight with


If you've never gotten very far in the world of WoW's battle pets -- and can't be bothered to run around the game world catching every last one  WOW In Gold -- this list from Adventures in Poor Taste helps you pick the ideal pets to get in the fight. Though some of the pets are only obtainable by higher level players -- like Pebble (who comes from Cataclysm dailies), Snarly (who comes from Burning Crusade dailies), and Anubisath Idol (who comes from a vanilla-era raid) -- players of all levels will find some useful advice here. And, of course, remember that some of these pets -- like the Terrible Turnip, which we're big fans of -- can be found on the auction house, too, if you've got the gold to spare.
So what are you waiting for? Go out and start your own battle pet collection with these heavy hitters.
Read More: http://www.wowingold.com 

2013年12月3日星期二

Patch 5.4.2 PTR Patch notes

Patch notes for patch 5.4.2 have finally been released, confirming at least some of the new features we can expect to see in the next Mists patch. Keep in mind that 5.4.2 http://www.wowingold.com is not a content patch -- there will be no new content to play through, no new raids, scenarios or dungeons added. However, 5.4.2 is adding several new features that players have been clamoring for for quite some time.
  • The Cross-realm raid browser now has new categories for Mists of Pandaria world bosses -- the Celestials and Ordos, as well as Flexible raid difficulty for the Siege of Orgrimmar.
  • Players will finally be able to mail account-bound items to characters on different realms Buying WOW Gold.
At the moment, the official list of patch notes is pretty short. Follow after the break for the list, which will likely get more updates as the patch nears completion.

Rygarius
World of Warcraft Patch 5.4.2 PTR

Classes
  • Warrior
    • General
      • Intervene no longer removes movement-impairing effects on use. The talent Safeguard will continue to remove movement-impairing effects.
Raids, Dungeons, and Scenarios
  • Cross-Realm raid browser now has new categories for Mists of Pandaria World Bosses (Celestials and Ordos) and Flexible raid difficulty for Siege of Orgrimmar.
    • The cross-realm raid browser is accessed through the 'Social Pane' (bound to the O key by default) and look for the 'Raid' tab on the bottom right.
    • From there you can set the character as looking to join a raid or browse players that are forming up for a raid.
    • For more information on this change, please see the thread titled Cross-Realm Raid Browser on the PTR Discussion forum.
  • Players are now able to place raid markers in the world even while dead.
Items
  • Players are now able to mail account-bound items to other characters that reside on a different realm on the same account. To send cross-realm mail: enter the character's name, followed by a hyphen "-", followed by the realm name. Note that cross-realm mail can only send account-bound items, not other items or gold.
    • Additional information and testing discussion for this cross-realm mail can be found in this thread on the PTR Discussion forum.
UI
  • The Customer Support button has moved. Customer support can now be reached in-game by selecting Help option through the Game Menu (Game Menu is bound to the Escape key by default).

2013年12月1日星期日

Know Your Lore: Draka, daughter of Kelkar


The World of Warcraft is an expansive universe. You're playing the game WOW Gold, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Thrall named the ship Draka's Fury after his mother. It was the ship that should have taken him without trouble to the heart of the Maelstrom during Cataclysm, but the ship was intercepted by an Alliance fleet and destroyed. It's been stated here and there that Thrall named the ship as a tribute to his mother, and to the strong orc women in his life -- but there's a problem with that. Thrall didn't know his mother at all, really. When he was just an infant, both Draka and his father Durotan were killed, betrayed by their own kind, and Thrall left to die. He named the ship after the strength of a mother that he never really knew at all.
But Draka was far from weak, in her prime -- and to her mate Durotan, she was the epitome of everything an orc woman should be. Strong, wise, brave, unwilling to bend or break, Draka spent the entirety of her childhood defying everyone's expectations, and continued to do so until the day she died. In Warlords of Draenor, we'll finally get a chance to meet Thrall's mother and father in person. We know who Durotan is, but who was that orc woman standing at his side, and what made her so incredibly special?
Born into weakness
Draka was born to her mother Zuura and father Kelkar years before the orcs were corrupted by the Burning Legion, but her problems began the moment she drew her first breath. Weak and frail, her pale fawn color stood out in stark contrast to the deep brown of other orc babies. Most expected her to die mere hours after she was born, but she made it to her naming day, where the concerned whispers of the rest of the clan made it clear that none really expected her to live beyond a year, perhaps two.
Draka defied all expectations, and lived for years beyond that. As a child, she knew she was weak, and she knew that this was bad -- a weak orc was no help to the clan. But it didn't stop her from trying. When a fire broke out in the orcish encampment, Draka did her best to try and carry water to the blaze and help put it out. Unfortunately, she found herself in the way of an honored guest -- Blackhand, leader of the Blackrock Clan. Enraged at the pitiful, frail child underfoot, Blackhand sent her running home in disgrace, telling her if she had been born a Blackrock, he would have drowned her himself at birth.
Arriving home in tears, Draka discovered Blackhand was right all along. After Zuura put the child to bed, she was visited by Chieftain Garad, who quietly asked the family to relocate to the encampment's edge. After all, the center of the village was reserved for those with the most honor, the strongest warriors. Draka did nothing but bring shame to her family, and to the Frostwolves as well. It was best for the clan as a whole to keep her out of sight, and out of mind. The next day, the family relocated, never mentioning the reason why -- but Draka knew.
A warrior made
And Draka never forgot the words of Blackhand, the words of Chieftain Garad, or the shame she brought her family. Years later, still frail and weak but miraculously alive, Draka learned that her parents were told not to attend the twice-yearly Kosh'harg festival, the event in which all clans met at the foot of Oshu'gun. It was the last straw. Draka decided to visit Mother Kashur, the Frostwolf shaman, and do something about it. Pleading her case to Mother Kashur, Draka begged her to do something, anything to remove the shame she had brought to her family. After consulting the spirits, Mother Kashur had an answer, of sorts -- but it wasn't going to be easy. She sent Draka after three items needed for a spell that would cure Draka's weakness -- the feather of a windroc, the horn of a talbuk, and the fur of a clefthoof, all slain by Draka's own hands.
She'd never been allowed to hunt. She hadn't even been allowed to build a fire. And she knew going in that she would likely die in the process, but she didn't care -- if she completed this task, she would bring honor to her family at last. If she died, she would rid them of the problem that had brought them dishonor for so many years. Draka may not have been allowed to hunt, may not have been strong, but she was smart. One by one, she completed Mother Kashur's tasks, and after killing a great clefthoof, returned to her village triumphant, only to find there was no spell after all.
Mother Kashur didn't need the ingredients for some sort of magical potion to cure Draka's ills. After spending so long out in the wilds hunting on her own, Draka returned fit and strong, the very picture of an orc warrior. Her reinvigorated health didn't escape the notice of the rest of the clan, including Durotan, son of Chieftain Garad. At first, he nearly didn't recognize her at the Kosh'harg festival that her family had at last been allowed to attend. But after spending an evening gawping at Draka like a lovestruck idiot, Durotan knew he had to have her.
Mate of a chieftain
She turned him down flat. Durotan came to her with all the bluster and bravado of a chieftain's son, and she wasn't about to make it easy for him, making an excuse that she was not yet of age for the courtship hunt he wanted to take her on. But the chieftain's son surprised her -- he didn't leave in anger or try to force the point, instead suggesting that in that case, they simply go on a hunt together not as two orcs courting, but as two warriors, nothing more. It was enough to change her mind, and the hunt that followed the next day was not a hunt spent with useless attempts to impress or woo, but a hunt spent between two equals -- two that worked incredibly well together, in Draka's eyes.
And Durotan continued to be impressed by Draka, who cleverly picked up the signs of an injured, limping clefthoof like it was nothing at all -- something he'd missed entirely when he first saw the tracks. The two were surprised to find not only the clefthoof at the end of the trail, but a giant wolf that sprung on Durotan without a second thought. Draka charged at the wolf, piercing its heart with her spear at the moment that Durotan brought his axe down. Neither could really say who had struck the killing blow, but both realized in that moment that they worked flawlessly together. And Draka confessed what she had not told Durotan when she'd turned him down -- certainly she wasn't of age the day before, but she came of age that day.
Time passed, and Mother Kashur passed on, to the sorrow of the Frostwolves. To even greater sorrow, Chieftain Garad passed on as well, and the leadership of the clan passed on to Durotan. The Kosh'harg was soon approaching, and although Draka and Durotan had not yet been wed, one was rarely seen without the company of the other. Unfortunately, life was about to change for the orcs of Draenor -- the elder shaman Ner'zhul sent a missive that asked for all clan chieftains to come to Oshu'gun early, and to bring their shaman with them.
Draka watched him, her eyes narrowing. He looked at her and smiled. "I will go, then. And all my shaman." Draka frowned. "I will come with you." "I think it would be best if-"
Draka snarled. "I am Draka, daughter of Kelkar, son of Rhakish. I am your intended, soon to be your life partner. You will not forbid me to accompany you!"
Rise of the Horde
In the years that followed, the Frostwolves joined the new, united Horde's war with the draenei at the behest of Ner'zhul, and Durotan and Draka were wed. The clan did their best to believe Nerzhul's claim that the strange, blue-skinned creatures who had never really brought any harm to any orc were secretly plotting against them. But as much as she wanted to, Draka didn't really trust Ner'zhul, and confessed this to Durotan -- who wasn't exactly certain about the elder shaman's motives himself. As time passed and more violence broke out between the orcs and draenei, the shaman of the clan began to lose their link with the elements that brought them aid -- and Draka knew that this was more than a sign. It was flat-out evidence that what they were doing was wrong.
Yet there was little that she and Durotan could actually do about the situation. The rest of the orcish clans had united -- how could one clan hope to stand against the united might of all others? The now-powerless shaman of the clans listened eagerly, attentively as Gul'dan, Ner'zhul's apprentice, provided a demonstration of a new kind of power. Dark magic, the likes of which had never been seen before. Warlock magic. Over Draka's protests, over her insistence that something was wrong, Durotan allowed Drek'thar to learn these strange new ways. She could only stand by Durotan's side and watch as Blackhand was elected Warchief.
She continued to stand by Durotan's side as he was asked to do the unthinkable -- betray the draenei that had saved him when he was young, wipe out the settlement he had been shown in trust. She stood by his side as they watched the lands around them fall to ruin and despair, as the brown skin of the orcs peeled and flaked away, revealed strange, green skin beneath. And she stood, resolute and proud by his side as he denied the "blessing" of the mighty Kil'jaeden, and refused the Blood of Mannoroth to himself, his family, and his clan.
None knew Durotan better than Draka. No one else understood the conflict, the struggle behind every decision Durotan made. None knew the sorrow, the doubt, the discomfort behind his eyes better than his chosen mate. And although she could do nothing about the inevitable downfall of the orcs, Draka could, at the very least, stand tall at her husband's side. Even in his darkest hours, Durotan knew that he was never truly alone.
Thrall
It was likely with both joy and sorrow that Draka realized she was with child. Joy, because a child is a joyous thing, sorrow, for knowing what that child was about to be born into. The orcs had passed through the Dark Portal into this strange, new Azeroth -- and the Frostwolf clan had been exiled shortly after to the harsh frozen mountains of Alterac. They lived on, but life was far from easy. Fortunately, Draka knew in great detail just how hard life could be -- and how to thrive in spite of it. The child was born, a fine, strong son to lead the Frostwolf clan after Durotan was gone. And on one fateful day, observing both mate and son, Durotan made one of the last decisions he would ever make.
He could no longer bear to watch the rest of the orc clans dutifully follow Gul'dan, watch them wallow in the depths of the evil that Gul'dan had brought to their kind. His son deserved more than that, his mate deserved more, the orcish race deserved more. Durotan decided that night to travel to Orgrim Doomhammer, his childhood friend, and tell him what he knew of Gul'dan, the Shadow Council, and the corruption of the orcish race. From there, he hoped that more clans would learn, until all could unite against Gul'dan and the old ways, the better ways would return.
"You shall not go alone, my mate," said Draka, her soft voice a sharp contrast to the ear-splitting sound of Durotan's Oath Cry. "We shall come with you." "I forbid it." And with a suddenness that startled even Durotan, who ought to have known better, Draka sprang to her feet. The crying baby tumbled from her lap as she clenched her fists and raised them, shaking them violently. A heartbeat later Durotan blinked as pain shot through him and blood dripped down his face. She had bounded the length of the cave and slashed his cheek with her nails. "I am Draka, daughter of Kelkar, son of Rhakish. No one forbids me to follow my mate, not even Durotan himself! I come with you, I stand by you, I shall die if need be. Pagh!" She spat at him.
He loved Draka more in that moment than ever before -- and come with him she did, all the way to Doomhammer's field camp. Durotan delivered his message, and it seemed at last that the orcish race had a glimmer of hope, for Doomhammer believed Durotan's words. After listening to the tale, Orgrim sent both Durotan and Draka away, escorted by one of his own personal guard. They wouldn't be safe, staying in Doomhammer's camp -- when the time was right, Doomhammer would stand by their side, and Gul'dan would fall. But that time never came to pass.
Draka, daughter of Kelkar, fierce and strong, fought tooth and nail against Gul'dan's assassins, but this last battle was one that she could not win. Overwhelmed, she died -- as did Durotan, their infant son left to howl his misery in the forest until the wild creatures tore him to bits. Their son would never have his naming day. Instead, he was found by a human and taken in, raised as a gladiator, later escaping to become the savior of the orcish race and the new Warchief of the Horde. The infant defied all expectations, avoiding certain death and instead growing up healthy, clever, and strong. A warrior, a leader, a shaman that strove to re-ignite the ways of old.
Draka would have been unspeakably proud.
In Warlords of Draenor, Thrall will finally meet both mother and father on a world in which fate has been utterly changed. In this version of reality, they have no son, and the orcish race never fell to the Legion's corruption. How will they react to the son that never was, to his strange appearance, his green skin and his wild stories of futures that never were? We'll see in the new expansion whether Thrall will be accepted with open arms, and if Draka's fury lives on.