The RuneScape Beta Programme has been up and running for over a month
now, and the response we've had from you on the HTML5 client beta is
phenomenal. We've accumulated swathes of your acknowledgment and RS Gold
gameplay data, and it's all been capital as we've formed through the
aboriginal annular of beta-stage development. Huge thanks to everyone
who's logged in and tried the beta so far!
We've now completed our first round of bug fixes and feedback, and
the client's significantly more stable as a result. We've also improved
the standardisation of lighting, reduced the bloom on character models,
and improved the performance of environmental flowing water. Now, it's
time to accessible up the beta applicant to a added accumulation to
accumulate added acknowledgment and data, and to see how it holds up if
added players are brought into the mix.
Everyone who registered their interest in the RuneScape Beta
Programme now has access to the HTML5 client beta. So, if you haven't
yet had the chance to log in give it a whirl, you can get in on the
action now!
Please note: This is a beta release of a major technical update, and
while we've made improvements, it's still not as stable or as responsive
as the live client. With your feedback and the data gathered from your
gameplay this will improve, but for now, please take additional care in
parts of the game where items can be lost. If in doubt, do it in the
live client.
Everyone who registered interest in the RuneScape Beta Programme and
is a RuneScape member (along with Gold and Silver Premier Club members)
can now log into the beta client here.
During the month running up to the RuneScape 3 release, we'll be
opening up both parts of the RuneScape Beta Programme to all members, as
well as allowing access to the New Interface System through the HTML5
client. Keep an eye on the news for further details!
We can't affect acerb abundant how basic your acknowledgment is
to us. You accomplish RuneScape the bold it is, and your needs and
wishes are of ascendant accent as we advance RuneScape 3.
If you've already been aggravating out the beta and giving us your feedback, huge thanks. Keep it coming!
If you registered your interest but have yet to give the new client a
go, then don't wait a moment longer. Log in, have fun, and let us know
what you think on the forums!
2013年5月26日星期日
2013年5月21日星期二
WOW Patch 5.3 PvP Changes
From a PvP perspective, patch 5.3 is one of the biggest
patches in a really long time. A really, really long time! WoW Insider
has been covering the changes from a PvP angle to a pretty reasonable
extent World of Warcraft Gold, from the first moment the resilience changes were announced,
through the new arena and the new battleground, right up to the more
recent alterations to tank damage and the like. All our coverage is
collected in one easy place, so do check it out if you're searching for
more information wowgoldmart.com.
So we've struck upon a few changes already, but let's dig into the patch notes and provide some additional clarity. I've pulled out the PvP-specific items from the patch notes, but if you want to see them in full, that's absolutely fine too.
BlizzardAll characters now have a base Resilience of 65%.
Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
PvP Power bonus to healing is now based on class and specialization.
Healing specializations receive a 100% bonus to healing from PvP Power.
Damage specializations for Druids, Monks, Paladins, Priests, and Shamans receive a 70% bonus to healing from PvP Power.
All other specializations and classes (including tanking) receive a 40% bonus to healing from PvP Power.
source
These are the really big, key changes. What does it all mean? Well, your PvE gear is now essentially slightly underpowered PvP gear. It'll be downscaled inside instances, so its item level is on a par with that of PvP gear. However, PvP gear has a key advantage, and that advantage is PvP Power. While we won't be seeing the same increased damage levels of up to 60% as we're used to seeing on live servers, PvP Power will still be generating a huge chunk of extra damage over PvE gear, which is downscaled, as I mentioned.
Looking at the healing side of things, PvP power now contributes an extra 100% to healing. This is a lot higher than the patch 5.2 numbers, and Battle Fatigue, the debuff that lessens player healing on other players in PvP has been increased accordingly. The devs have aimed to maintain the same or similar levels of healing as we're used to on live servers, but a notable change is that hybrid classes will now have a boost from PvP power to their self-heals, and heals they can put on other players. It's important to note that this does also include tanking classes.
BlizzardPvP Items
Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.
Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
Resilience has been removed from most PvP gear.
Resilience gems and enchants will continue to be available and remain unchanged.
4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.
PvP Power will remain exclusively on PvP gear.
The amount of PvP Power and Resilience on gems and Mystic Cogwheel have been reduced by 50%.
Tyrannical weapons no longer have a conquest-earned prerequisite to purchase them.
Glorious Tyranny weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience.
New weapon enchantment: Bloody Dancing Steel is functionally equivalent to Dancing Steel, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
New weapon enchantment: Spirit of Conquest is functionally equivalent to Jade Spirit, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
Tyrannical Gladiator's Tabard and Tyrannical Gladiator's Greatcloak are available as new prestige items at 2500 rating for 1000 Conquest Points.
Big Zokk Torquewrench has returned from their leave of absence.
Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.
source
Taking this section of the patch notes in tandem with that above, you'll note that resilience is gone from PvP gear, after its long stay with us in WoW. This is because everyone now has 65% base resilience, as we mentioned earlier. Don't panic. It's also worth noting that this change does not carry on down through lower levels, so you'll likely still find your resilience gear there, along with the standard base resilience of 40%. It is worth noting that players do have the option to rework their resilience a little with gems and enchants, if they wish, but these have also been nerfed quite considerably. Consider what are traditionally PvE gems for PvP, and do keep an eye on the various theorycrafters for analysis of the new gems and enchants. Things may well change, and it's going to take PvPers a little while to shake off the old habits of years of resilience and PvP-specific gemming or enchanting.
As promised, conquest weapons no longer have a points-earned requirement for their purchase, and what's more the Catch-Up Cap for conquest is in place, meaning that players can earn up to 12,000, if they have earned no other conquest this season, from the first time they log in after the patch until they are caught up. For the high-end PvPers, there's both enchants and tabards to show the world that high rating! Item upgrades are also available for PvP gear, but only for season 12 gear. Players who have earned over the 25,000 conquest cap in the season will be able to purchase conquest gear for honor.
Battlegrounds and Arenas
Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.
To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground.
Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization.
Dalaran Arena: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena.
Eye of the Storm: The starting platforms have been lowered.
source
It is very important to note, as Brian Holinka clarified in an interview yesterday, that the role check is not likely to affect queue times, and therefore will not result in players queueing as heals when they intend to DPS. The way the system works is that, when there are enough players queued to create a battleground match, the system assesses how many healers are available, and allocates the same number to each team, with a tolerance of one. So, if there are seven healers in the queueing pool, one side will get three and the other will get four. If there are only two, then each side will get one healer. This system does not work like raid finder, where groups need pre-defined numbers of healers, tanks and DPS to start.
We've already discussed the scaling, as well as covering the tanking nerfs in a previous article, so if you're looking for more information on these or any other aspect of the patch notes, do check out WoW Insider's Patch 5.3 PvP coverage.
So we've struck upon a few changes already, but let's dig into the patch notes and provide some additional clarity. I've pulled out the PvP-specific items from the patch notes, but if you want to see them in full, that's absolutely fine too.
BlizzardAll characters now have a base Resilience of 65%.
Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
PvP Power bonus to healing is now based on class and specialization.
Healing specializations receive a 100% bonus to healing from PvP Power.
Damage specializations for Druids, Monks, Paladins, Priests, and Shamans receive a 70% bonus to healing from PvP Power.
All other specializations and classes (including tanking) receive a 40% bonus to healing from PvP Power.
source
These are the really big, key changes. What does it all mean? Well, your PvE gear is now essentially slightly underpowered PvP gear. It'll be downscaled inside instances, so its item level is on a par with that of PvP gear. However, PvP gear has a key advantage, and that advantage is PvP Power. While we won't be seeing the same increased damage levels of up to 60% as we're used to seeing on live servers, PvP Power will still be generating a huge chunk of extra damage over PvE gear, which is downscaled, as I mentioned.
Looking at the healing side of things, PvP power now contributes an extra 100% to healing. This is a lot higher than the patch 5.2 numbers, and Battle Fatigue, the debuff that lessens player healing on other players in PvP has been increased accordingly. The devs have aimed to maintain the same or similar levels of healing as we're used to on live servers, but a notable change is that hybrid classes will now have a boost from PvP power to their self-heals, and heals they can put on other players. It's important to note that this does also include tanking classes.
BlizzardPvP Items
Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.
Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
Resilience has been removed from most PvP gear.
Resilience gems and enchants will continue to be available and remain unchanged.
4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.
PvP Power will remain exclusively on PvP gear.
The amount of PvP Power and Resilience on gems and Mystic Cogwheel have been reduced by 50%.
Tyrannical weapons no longer have a conquest-earned prerequisite to purchase them.
Glorious Tyranny weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience.
New weapon enchantment: Bloody Dancing Steel is functionally equivalent to Dancing Steel, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
New weapon enchantment: Spirit of Conquest is functionally equivalent to Jade Spirit, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
Tyrannical Gladiator's Tabard and Tyrannical Gladiator's Greatcloak are available as new prestige items at 2500 rating for 1000 Conquest Points.
Big Zokk Torquewrench has returned from their leave of absence.
Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.
source
Taking this section of the patch notes in tandem with that above, you'll note that resilience is gone from PvP gear, after its long stay with us in WoW. This is because everyone now has 65% base resilience, as we mentioned earlier. Don't panic. It's also worth noting that this change does not carry on down through lower levels, so you'll likely still find your resilience gear there, along with the standard base resilience of 40%. It is worth noting that players do have the option to rework their resilience a little with gems and enchants, if they wish, but these have also been nerfed quite considerably. Consider what are traditionally PvE gems for PvP, and do keep an eye on the various theorycrafters for analysis of the new gems and enchants. Things may well change, and it's going to take PvPers a little while to shake off the old habits of years of resilience and PvP-specific gemming or enchanting.
As promised, conquest weapons no longer have a points-earned requirement for their purchase, and what's more the Catch-Up Cap for conquest is in place, meaning that players can earn up to 12,000, if they have earned no other conquest this season, from the first time they log in after the patch until they are caught up. For the high-end PvPers, there's both enchants and tabards to show the world that high rating! Item upgrades are also available for PvP gear, but only for season 12 gear. Players who have earned over the 25,000 conquest cap in the season will be able to purchase conquest gear for honor.
Battlegrounds and Arenas
Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.
To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground.
Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization.
Dalaran Arena: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena.
Eye of the Storm: The starting platforms have been lowered.
source
It is very important to note, as Brian Holinka clarified in an interview yesterday, that the role check is not likely to affect queue times, and therefore will not result in players queueing as heals when they intend to DPS. The way the system works is that, when there are enough players queued to create a battleground match, the system assesses how many healers are available, and allocates the same number to each team, with a tolerance of one. So, if there are seven healers in the queueing pool, one side will get three and the other will get four. If there are only two, then each side will get one healer. This system does not work like raid finder, where groups need pre-defined numbers of healers, tanks and DPS to start.
We've already discussed the scaling, as well as covering the tanking nerfs in a previous article, so if you're looking for more information on these or any other aspect of the patch notes, do check out WoW Insider's Patch 5.3 PvP coverage.
2013年5月20日星期一
Patch 5.3's pet battle changes
If you haven't caught the pet battle fever yet, now's a great
time to start. New rewards make pet battles a great way to help earn
some of your raiding currency, such as Valor Points or Lesser Charms,
and mechanics changes make the whole system more transparent and less
frustrating.
New rewards
Tired of killing daily quest mobs for VP? Why not pet battle for it? All of the master tamers in Pandaria, as well as the Spirits and Beasts of Fable, now offer daily quests for their defeat that offer the standard XP, 5 VP and 2 Lesser Charms per turn-in. The Beasts of Fable quest has been WOW Gold split into three parts, giving you a total of 14 pet battles you can do daily for VP, charms, and a chance at a battle-stone.
Those battle-stones should be more common as well, with "bad luck protection" added to the game. Every bag without a battle-stone increases the chances of the next bag containing one. If you're using pet battles to level alts, all the pet battle daily quests now award XP as well. All of these quests now show up on the map, so you can find them easily.
Gotta catch em...
Apparently 500+ unique pets just wasn't enough, so it's time to get back to work collecting! There are roughly 20 new pets to catch in this patch. Half of those are from the new version of Raiding with Leashes, Raiding with Leashes II: Attunement Edition. For this iteration, you'll be looking for drops from Karazhan, Serpentshrine Cavern, and Tempest Keep. As for the rest, they're scattered about; some from the new 5.3 content, some from Throne/Isle of Thunder, and a new rare pet, Unborn Val'kyr, is hiding out in Northrend.
Pet PvP
If you're into the PvP side of pet battling, several new rewards have been added for winning battles at maximum level. You get an achievement at 10 and 50 wins, a third achievement plus pet at 250 wins, and the final achievement plus Trainer title at 1000 wins. Yes, this might take a while. However, there's a new weekly quest to help you get through the grind. Every reset, you can win 10 PvP pet battles for 8 Lesser Charms, 20 Valor Points, and a bag with a high probability of cool stuff.
New mechanics
Last but not least, there's some good mechanics changes that have been made. One of the clearest messages players sent was that missing attacks was frustrating, so miss chances have been reduced, and all attacks now display their exact chance to hit on the tooltip. Pets will also save their ability layout last used; no more having to re-select them every time you switch them in, which is a helpful addition. Finally, in a controversial change, pet battles can now be seen by others. This is cool for strategy purposes, as you can hang out by a tamer you're having trouble with and watch somebody else's strategy, but it's very likely to get you killed on PvP realms.
Personally, I'm most excited for the tamer battle XP. I've been regularly doing the tamer battles to level pets, so now I can level pets and alts at the same time. What about you, pet battle fans? What's your favorite new change?
New rewards
Tired of killing daily quest mobs for VP? Why not pet battle for it? All of the master tamers in Pandaria, as well as the Spirits and Beasts of Fable, now offer daily quests for their defeat that offer the standard XP, 5 VP and 2 Lesser Charms per turn-in. The Beasts of Fable quest has been WOW Gold split into three parts, giving you a total of 14 pet battles you can do daily for VP, charms, and a chance at a battle-stone.
Those battle-stones should be more common as well, with "bad luck protection" added to the game. Every bag without a battle-stone increases the chances of the next bag containing one. If you're using pet battles to level alts, all the pet battle daily quests now award XP as well. All of these quests now show up on the map, so you can find them easily.
Gotta catch em...
Apparently 500+ unique pets just wasn't enough, so it's time to get back to work collecting! There are roughly 20 new pets to catch in this patch. Half of those are from the new version of Raiding with Leashes, Raiding with Leashes II: Attunement Edition. For this iteration, you'll be looking for drops from Karazhan, Serpentshrine Cavern, and Tempest Keep. As for the rest, they're scattered about; some from the new 5.3 content, some from Throne/Isle of Thunder, and a new rare pet, Unborn Val'kyr, is hiding out in Northrend.
Pet PvP
If you're into the PvP side of pet battling, several new rewards have been added for winning battles at maximum level. You get an achievement at 10 and 50 wins, a third achievement plus pet at 250 wins, and the final achievement plus Trainer title at 1000 wins. Yes, this might take a while. However, there's a new weekly quest to help you get through the grind. Every reset, you can win 10 PvP pet battles for 8 Lesser Charms, 20 Valor Points, and a bag with a high probability of cool stuff.
New mechanics
Last but not least, there's some good mechanics changes that have been made. One of the clearest messages players sent was that missing attacks was frustrating, so miss chances have been reduced, and all attacks now display their exact chance to hit on the tooltip. Pets will also save their ability layout last used; no more having to re-select them every time you switch them in, which is a helpful addition. Finally, in a controversial change, pet battles can now be seen by others. This is cool for strategy purposes, as you can hang out by a tamer you're having trouble with and watch somebody else's strategy, but it's very likely to get you killed on PvP realms.
Personally, I'm most excited for the tamer battle XP. I've been regularly doing the tamer battles to level pets, so now I can level pets and alts at the same time. What about you, pet battle fans? What's your favorite new change?
2013年5月17日星期五
Pandaren: Can train at any trainer of their faction
Pandaren: Can train at any trainer of their faction and find racial
mounts at Old Whitenose (Alliance) in Stormwind or Turtlemaster WOW Gold Odai
(Horde) in Orgrimmar
These trainers will teach you apprentice riding (+60% movement speed) at level 20 and journeyman riding (+100% movement speed) at level 40 -- and nearby you'll find the vendors selling race-specific mounts. If you want to buy a mount from another race (though Alliance players can only get Alliance race mounts and Horde players can only get Horde race mounts), you'll need to reach exalted reputation with that race first.
And for not-so-newbies, at level 60 you can also train expert riding (for +150% speed flying mounts) and get a Flight Master's License (for flying in Azeroth), at 68 you can train Cold Weather Flying to fly in Northrend, at level 70 you can train artisan riding (for +280% speed flying mounts), and at level 80 you can train master riding (for +310% speed flying mounts).
These trainers will teach you apprentice riding (+60% movement speed) at level 20 and journeyman riding (+100% movement speed) at level 40 -- and nearby you'll find the vendors selling race-specific mounts. If you want to buy a mount from another race (though Alliance players can only get Alliance race mounts and Horde players can only get Horde race mounts), you'll need to reach exalted reputation with that race first.
And for not-so-newbies, at level 60 you can also train expert riding (for +150% speed flying mounts) and get a Flight Master's License (for flying in Azeroth), at 68 you can train Cold Weather Flying to fly in Northrend, at level 70 you can train artisan riding (for +280% speed flying mounts), and at level 80 you can train master riding (for +310% speed flying mounts).
2013年5月16日星期四
Warriors use rage as a resource
Warriors use rage as a resource. Rage is generated by specific
attacks (Mortal Strike for arms warriors, Bloodthirst for WOW Gold fury warriors,
and Shield Slam/Revenge for protection warriors), by autoattacking in
Battle and Berserker Stance, and by Charge and Battle/Commanding Shout
for all warriors in all stances. Rage is spent on attacks and survival
abilities depending on your role and spec.
Warriors have three combat stances, Battle Stance, Defensive Stance, and Berserker Stance. These are abilities that are toggled on and left on, without any need for you to maintain them, until you choose to change to another stance. Battle Stance generates the most rage when you deal damage, Berserker Stance allows you to generate rage from damage dealt and damage to your character, and Defensive Stance increases threat, which is the game's method of determining which character in an encounter is attacked by the enemies being fought. You should use the proper stance depending on your role and spec - if you're in a dungeon as a damage dealer, don't use Defensive Stance.
The primary warrior stats are strength and stamina, with secondary stats like hit, expertise, crit and mastery becoming more important as you reach maximum level. Tanks also look at dodge and parry, and don't care much about crit.
Warriors begin the game able to wear up to mail armor. At level 40, warriors gain plate specialization and the ability to wear plate armor.
There was a time where, in order to level outside of dungeons, warriors had to pick one of the two DPS specs, but that's no longer the case. You can level in any spec, even if you don't intend to tank. Protection has a lot of survivability as you level in the spec, while arms and fury use damage output to kill things faster to minimize how much damage they take. Protection is the weapon and shield spec, arms is the big two handed weapon spec, and fury uses either two fast one handers or two big slow two handers, depending on your preference.
Warriors have three combat stances, Battle Stance, Defensive Stance, and Berserker Stance. These are abilities that are toggled on and left on, without any need for you to maintain them, until you choose to change to another stance. Battle Stance generates the most rage when you deal damage, Berserker Stance allows you to generate rage from damage dealt and damage to your character, and Defensive Stance increases threat, which is the game's method of determining which character in an encounter is attacked by the enemies being fought. You should use the proper stance depending on your role and spec - if you're in a dungeon as a damage dealer, don't use Defensive Stance.
The primary warrior stats are strength and stamina, with secondary stats like hit, expertise, crit and mastery becoming more important as you reach maximum level. Tanks also look at dodge and parry, and don't care much about crit.
Warriors begin the game able to wear up to mail armor. At level 40, warriors gain plate specialization and the ability to wear plate armor.
There was a time where, in order to level outside of dungeons, warriors had to pick one of the two DPS specs, but that's no longer the case. You can level in any spec, even if you don't intend to tank. Protection has a lot of survivability as you level in the spec, while arms and fury use damage output to kill things faster to minimize how much damage they take. Protection is the weapon and shield spec, arms is the big two handed weapon spec, and fury uses either two fast one handers or two big slow two handers, depending on your preference.
2013年5月15日星期三
Gold Capped, How To Make Cheaper Enchanting Materials
WoW Insider brings you Gold Capped, in which Basil "Euripides"
Berntsen aims to show you how to make gold on the Auction House Buy WOW Gold. Check
out Basil's gold making podcast, Call To Auction, and email Basil with
your questions, comments, or WOW Gold!
One awesome side effect of the latest patch's new PvP gear is a way to make Enchanting materials much more cheaply. Since all the new gear is iLvl 458 blues, they disenchant into an Ethereal Shard. Sometimes two of them, although that is probably from the guild perk. By far, the most popular profession to use to craft this type of gear for disenchanting is Tailoring. Windwool Cloth is cheap and plentiful, and 20 of them make a single Crafted Dreadful Gladiator's piece that can be DEed.
The best pieces to make are the ones that take 4 Bolts of Windwool Cloth:
Crafted Dreadful Gladiator's Cape of Cruelty or Prowess
Crafted Dreadful Gladiator's Cloak of Alacrity or Prowess
Crafted Dreadful Gladiator's Cuffs of Accuracy, Meditation, or Prowess
Crafted Dreadful Gladiator's Drape of Cruelty, Meditation, or Prowess
After these, the materials start going up. That doesn't mean you can't use them, just that you'll have to live with a higher cost than all your competitors.
One awesome side effect of the latest patch's new PvP gear is a way to make Enchanting materials much more cheaply. Since all the new gear is iLvl 458 blues, they disenchant into an Ethereal Shard. Sometimes two of them, although that is probably from the guild perk. By far, the most popular profession to use to craft this type of gear for disenchanting is Tailoring. Windwool Cloth is cheap and plentiful, and 20 of them make a single Crafted Dreadful Gladiator's piece that can be DEed.
The best pieces to make are the ones that take 4 Bolts of Windwool Cloth:
Crafted Dreadful Gladiator's Cape of Cruelty or Prowess
Crafted Dreadful Gladiator's Cloak of Alacrity or Prowess
Crafted Dreadful Gladiator's Cuffs of Accuracy, Meditation, or Prowess
Crafted Dreadful Gladiator's Drape of Cruelty, Meditation, or Prowess
After these, the materials start going up. That doesn't mean you can't use them, just that you'll have to live with a higher cost than all your competitors.
2013年5月14日星期二
Every player have different feelings towards the World of Warcraft
Every player have different feelings towards the World of Warcraft. Some
guys have really deep relationship with this game, some just play it for fun,
and some are crazy about all kinds of entertainment WOW Gold activities about it.
According to their different feelings and how they act, we would like to sort
out the WoW fans into several kinds.
The first kind of players, we call them old players. They are not old in the age, but in the time to play this game. You must have this kind of friend around you. They have been playing the game since its launch or even earlier (the test edition). No matter how this game changes, they are always here to witness the development and growth of the game. Even through they have criticism about this game, they hope this game can last for as long as it can. It is a game full of memory, and it is also a game which can never be irreplaceable.
The second kind of player, we would like to call them naughty players. You can know the character of this kind of players by the name. Yeah, they are really excited about taking part in all kinds of activities about the game. They like to cosplay the roles in game. With the clothes and items which are the same as they are in game, they feel as if they are real from the game. They also like to collect the paintings and doll of the game. Yes, they are not just players of this game, they are real fans.
The third kind of player, we call them the competitive players. Just like how they act in the game, they are always working hard to do the best and to make the records. When they are the first ones to complete certain quest or get certain items, they feel so proud of it. When there is competition about this game, they would not hesitate to take part in it. They are always willing to challenge the strongest players from the worldwide, and they are never satisfied with their current situation. They are surpassing their opponents and they are waiting to be surpassed.
Of course, there are many normal players as well. They have no special feeling towards this game. They just farm the wow gold, accept the quests and play in the dungeons like in every other MMORPG. They would not care about how long this game can last, and where it is going. They are just killing their time here.
We classify the players into these four kinds. So, what kind of wow fans are you?
The first kind of players, we call them old players. They are not old in the age, but in the time to play this game. You must have this kind of friend around you. They have been playing the game since its launch or even earlier (the test edition). No matter how this game changes, they are always here to witness the development and growth of the game. Even through they have criticism about this game, they hope this game can last for as long as it can. It is a game full of memory, and it is also a game which can never be irreplaceable.
The second kind of player, we would like to call them naughty players. You can know the character of this kind of players by the name. Yeah, they are really excited about taking part in all kinds of activities about the game. They like to cosplay the roles in game. With the clothes and items which are the same as they are in game, they feel as if they are real from the game. They also like to collect the paintings and doll of the game. Yes, they are not just players of this game, they are real fans.
The third kind of player, we call them the competitive players. Just like how they act in the game, they are always working hard to do the best and to make the records. When they are the first ones to complete certain quest or get certain items, they feel so proud of it. When there is competition about this game, they would not hesitate to take part in it. They are always willing to challenge the strongest players from the worldwide, and they are never satisfied with their current situation. They are surpassing their opponents and they are waiting to be surpassed.
Of course, there are many normal players as well. They have no special feeling towards this game. They just farm the wow gold, accept the quests and play in the dungeons like in every other MMORPG. They would not care about how long this game can last, and where it is going. They are just killing their time here.
We classify the players into these four kinds. So, what kind of wow fans are you?
2013年5月13日星期一
Besides the wow gold
In most of our customers’ eyes, WOWGoldMart.com is just a store that is
specialized in providing the virtual current Buy WOW Gold needed in all kinds of games. Yes,
that is part of the right answers. As a lucky customer in our store, you should
also know that we have got so many things for you here that you should never
miss them.
Besides the wow gold and the gold for the guild wars 2, tera, diablo 3 and so on, we also provide the power leveling service for all of these games. From the feedback part, you can know how our customers judge our power leveling service. You can not only enjoy the most professional power leveling service at low price here, but also place customized orders as your wish. No matter how many levels you want to be leveled up to, what mode it is and how much time you have to wait, you can make the decisions here. We will complete the unique order for you.
I know, what you guys want most is not the gold, not the power leveling service, but the wow items. No matter how many gold you buy, how high levels you have leveled up to, your final goal is to have the best wow items and gears. Here, we also provide you all the items you want in game at lowest price. These items are always provided with biggest discount in our store. So, if you want it, never hesitate to take it down.
Maybe many other stores are providing the above service as well, but they could not provide you the really useful wow guides. We would update the wow guide for you in the news part in our site form time to time. They are all the works from professional players. Our players conclude the strategies from their own experience to help you get the mount you want, take down the boss you encounter and give you guide to know how to face the newest changes in game. They can always guide you a way when you are lost in the game. If you have noticed our guides before, you would know its value.
Another thing you may have ignored is the wow data base we provide in our site. To make it more easily for you to check up for the newest information for all the wow items, we added a database in our site. You can find it easily on the top of the site. Just click the “WOW DATA”, you can get it very easily.
Besides the wow gold and the gold for the guild wars 2, tera, diablo 3 and so on, we also provide the power leveling service for all of these games. From the feedback part, you can know how our customers judge our power leveling service. You can not only enjoy the most professional power leveling service at low price here, but also place customized orders as your wish. No matter how many levels you want to be leveled up to, what mode it is and how much time you have to wait, you can make the decisions here. We will complete the unique order for you.
I know, what you guys want most is not the gold, not the power leveling service, but the wow items. No matter how many gold you buy, how high levels you have leveled up to, your final goal is to have the best wow items and gears. Here, we also provide you all the items you want in game at lowest price. These items are always provided with biggest discount in our store. So, if you want it, never hesitate to take it down.
Maybe many other stores are providing the above service as well, but they could not provide you the really useful wow guides. We would update the wow guide for you in the news part in our site form time to time. They are all the works from professional players. Our players conclude the strategies from their own experience to help you get the mount you want, take down the boss you encounter and give you guide to know how to face the newest changes in game. They can always guide you a way when you are lost in the game. If you have noticed our guides before, you would know its value.
Another thing you may have ignored is the wow data base we provide in our site. To make it more easily for you to check up for the newest information for all the wow items, we added a database in our site. You can find it easily on the top of the site. Just click the “WOW DATA”, you can get it very easily.
2013年5月12日星期日
Different things can be gathered in the game
Do you want to learn some strategies for making gold in wow? If you are
looking for a few quick methods to earn more WOW Gold, we would like to show you
some effective ways that we used before. There are five methods below which can
help you win more wow gold.
1. Different things can be gathered in the game. Such as leather, fish, herbs, ore, wool, gems, stones and so on. We encourage the players start to make their money by gathering. So this method, you need to improve your gathering skill.
2. Go buy items from a vendor at a lower price and sell them for a higher price. The strategy is simple: buy an item at a lower price than it is worth or can be sold for, and then turn around and sell it for that higher price.
3. Try best to control the market. And have a monopoly in the market. It seems similar to the purchase low/sell high method. But the difference is that you can set the price.
4. The primary method we used to make wow gold is by grinding. You will surely be able to make a huge quantity of gold in this method. The best place for grinding is to go to Northrend. There, you can grow the monsters. You can find monsters quickly regeneration to kill. The more you kill the more wow gold you will get. It's easy, but time costly.
5. You can go to the auction house. Add on" Auctioneer", this can automatically tell you the best price to sell anything at the auction house. Formerly run instances, collecting greed loot and sell them at the auction house. You will find that things like shadow, gem and malachite can sell for up to 3 gold each for vivid characters who need items quickly.
1. Different things can be gathered in the game. Such as leather, fish, herbs, ore, wool, gems, stones and so on. We encourage the players start to make their money by gathering. So this method, you need to improve your gathering skill.
2. Go buy items from a vendor at a lower price and sell them for a higher price. The strategy is simple: buy an item at a lower price than it is worth or can be sold for, and then turn around and sell it for that higher price.
3. Try best to control the market. And have a monopoly in the market. It seems similar to the purchase low/sell high method. But the difference is that you can set the price.
4. The primary method we used to make wow gold is by grinding. You will surely be able to make a huge quantity of gold in this method. The best place for grinding is to go to Northrend. There, you can grow the monsters. You can find monsters quickly regeneration to kill. The more you kill the more wow gold you will get. It's easy, but time costly.
5. You can go to the auction house. Add on" Auctioneer", this can automatically tell you the best price to sell anything at the auction house. Formerly run instances, collecting greed loot and sell them at the auction house. You will find that things like shadow, gem and malachite can sell for up to 3 gold each for vivid characters who need items quickly.
2013年5月10日星期五
5.3 new hero scenes campaign to challenge
5.3 new hero scenes campaign to challenge. But The Heroic said here
may be met with the usual bit different, because gamers simply reached
complete additional objectives on the basis of the original scenes
campaign WOW Gold goals, you can enter the Heroic challenges. Of course, the
reward is attractive: If you can complete additional targets will reward
additional WOW Gold. To play down the whole battle will reward a total
of 90 +50 = 140 points courage.
Can see, a new Scene Battle queuing interface is not much difference with the past. But below the new line of small print Description: reached incentive target will receive an additional 90 Valor Points, and the background is also replaced by a the Heroic specific skull:
After entering the scene Battle can see, new tips that appear below the original progress prompted the scenes campaign to provide additional incentives to target. However, the description of additional incentive goals may be some problems, such as the requirements in the following figure quickly kill the boss, but does not specifically pointed out the need to be completed within how much time. Course, if you have not reached an additional goal, the system will be prompted to fail. Heroes over again.
Furthermore, although starting from the second open row scene Battle, the original award 50 Valor Points will be reduced to 25 points, but the additional reward Heroic 90 points courage does not change, the brush points players can try to re-challenge.
Can see, a new Scene Battle queuing interface is not much difference with the past. But below the new line of small print Description: reached incentive target will receive an additional 90 Valor Points, and the background is also replaced by a the Heroic specific skull:
After entering the scene Battle can see, new tips that appear below the original progress prompted the scenes campaign to provide additional incentives to target. However, the description of additional incentive goals may be some problems, such as the requirements in the following figure quickly kill the boss, but does not specifically pointed out the need to be completed within how much time. Course, if you have not reached an additional goal, the system will be prompted to fail. Heroes over again.
Furthermore, although starting from the second open row scene Battle, the original award 50 Valor Points will be reduced to 25 points, but the additional reward Heroic 90 points courage does not change, the brush points players can try to re-challenge.
2013年5月9日星期四
Infection spells no longer copy main target
Infection spells no longer copy main target injury effect We have recently
made correction, the lower the team finder version gallas long life value and
anger swept damage. Another is limited to WOW Gold the team finder version of
the changes is that gallas long heavy roll has a CD, in addition we adjusted its
hatred range, so that all of the players will be able to successfully enter
battle.
On all the Raid difficulty for further testing, we realize that some skills work for the unexpected. In the attack gallas long legs, blade flurry, hell impact (see infection skill) and will also sweep of ontology double damage - this is not we would like to see. We're installing a according to the situation of online correction, is expected to restart the server after the next time will this chronicle: the above three skills in continue to double damage legs at the same time, it will only to gallas lung ontology create a double damage.
Blue stick after releasing's official website of some of the question and answer:
The 25th: I concern is that this change is changed blade flurry mechanism, it is only a special case of the long for gallas?
A1: is aimed at blade flurry mechanism, it would also like to take this opportunity to do a good description: in CTM, cutting type skills will cause a double spell damage. But in an early version 5.0 we have made changes, if you go to kill Halfus (which Boss? Or is the wind lords MEL gallas grams of words, you will find that cutting type the efficiency of the skill is no longer copy you hit the target when the damage, but only is based on the original cause you damage (not be before reduction) be a bonus.
Note that this mechanism for all conditions. If you evil hitting the primary target have 50% damage reduction effect, then your blade flurry will still be a target on the vice 100% damage - this in the past may not appear. The online fixed up the gallas lung combat a will make new cutting type skills mechanism failure Bug. Those who can also attack to Boss ontology and leg skills in the correction of the impact of column.
Q2: I think you should know, even if not in layer (pheromone substitution mean? , common mode 6 minutes the fury of the time and it's really hard to see?
A2: last week we will be normal and heroic mode gallas lung turbulent time from six minutes extended to 7 minutes. Now we see the adjustment of many heroes mode struck (10/25 h), many long battle is just right card into a rage.
On all the Raid difficulty for further testing, we realize that some skills work for the unexpected. In the attack gallas long legs, blade flurry, hell impact (see infection skill) and will also sweep of ontology double damage - this is not we would like to see. We're installing a according to the situation of online correction, is expected to restart the server after the next time will this chronicle: the above three skills in continue to double damage legs at the same time, it will only to gallas lung ontology create a double damage.
Blue stick after releasing's official website of some of the question and answer:
The 25th: I concern is that this change is changed blade flurry mechanism, it is only a special case of the long for gallas?
A1: is aimed at blade flurry mechanism, it would also like to take this opportunity to do a good description: in CTM, cutting type skills will cause a double spell damage. But in an early version 5.0 we have made changes, if you go to kill Halfus (which Boss? Or is the wind lords MEL gallas grams of words, you will find that cutting type the efficiency of the skill is no longer copy you hit the target when the damage, but only is based on the original cause you damage (not be before reduction) be a bonus.
Note that this mechanism for all conditions. If you evil hitting the primary target have 50% damage reduction effect, then your blade flurry will still be a target on the vice 100% damage - this in the past may not appear. The online fixed up the gallas lung combat a will make new cutting type skills mechanism failure Bug. Those who can also attack to Boss ontology and leg skills in the correction of the impact of column.
Q2: I think you should know, even if not in layer (pheromone substitution mean? , common mode 6 minutes the fury of the time and it's really hard to see?
A2: last week we will be normal and heroic mode gallas lung turbulent time from six minutes extended to 7 minutes. Now we see the adjustment of many heroes mode struck (10/25 h), many long battle is just right card into a rage.
2013年5月8日星期三
Check out Feedback on WOW Gold Sites
Since farming wow gold in game is time-consuming, more and more players
just buy cheap wow gold from online suppliers. But how to get Cheap WOW Gold fast for
world of warcraft? This is vital. Different sites have different delivery time,
which may differ from 15 minutes to hours. wowgoldmart here will share with you
some instructions for your reference.
1. Check out Feedback on WOW Gold Sites
You can check Customer Testimonials on wow gold sites. Take wowgoldmart.com for example, there are reviews from customers, which focusing on reliability, price and delivery speed. And also you can go some forums for most reliable gold suppliers.
2. Compare the Delivery Speed Gold Suppliers Promised
In order to get a fast wow gold delivery, just select the site that promises a quick delivery. Delivery times will vary from site to site. wowgoldmart promise you a fast delivery within 15-29 minuets, but most sites will tell you to wait at least a few hours for your delivery.
3. Choose Convenient Delivery Method
Usually, there are two kinds of world of warcraft gold delivery methods. Put simply, face-to-face trade in the game and in-game emails. Some wow gold suppliers prefer to use face-to-face trade in the game, while others will send it to your via in-game email. wowgoldmart have both of them, just choose one which is convenient for you.
4. Buy WOW Gold Pay by Phone
Various payment methods are accepted by online suppliers, I would have to say ‘pay by phone (onebip)’ is fast. Just by sending a text message, you can get cheap wow gold within 15-29 minutes. No bank account or credits card needed.
Hope this instructions can help you a lot! Whenever you need cheap wow gold, just feel free to online suppliers with those instructions, of course you can directly come to wowgoldmart, we will never let you down.
1. Check out Feedback on WOW Gold Sites
You can check Customer Testimonials on wow gold sites. Take wowgoldmart.com for example, there are reviews from customers, which focusing on reliability, price and delivery speed. And also you can go some forums for most reliable gold suppliers.
2. Compare the Delivery Speed Gold Suppliers Promised
In order to get a fast wow gold delivery, just select the site that promises a quick delivery. Delivery times will vary from site to site. wowgoldmart promise you a fast delivery within 15-29 minuets, but most sites will tell you to wait at least a few hours for your delivery.
3. Choose Convenient Delivery Method
Usually, there are two kinds of world of warcraft gold delivery methods. Put simply, face-to-face trade in the game and in-game emails. Some wow gold suppliers prefer to use face-to-face trade in the game, while others will send it to your via in-game email. wowgoldmart have both of them, just choose one which is convenient for you.
4. Buy WOW Gold Pay by Phone
Various payment methods are accepted by online suppliers, I would have to say ‘pay by phone (onebip)’ is fast. Just by sending a text message, you can get cheap wow gold within 15-29 minutes. No bank account or credits card needed.
Hope this instructions can help you a lot! Whenever you need cheap wow gold, just feel free to online suppliers with those instructions, of course you can directly come to wowgoldmart, we will never let you down.
2013年5月6日星期一
What Do You Need Explained More Clearly
Reading the forums (like I do) I came across World of Warcraft Gold a response by Daxxari to WOW
Gold a forum thread that got me thinking.
Daxxari - Oh God, 5.3 don't come!!! QQ thread!!Item budget is weird and crazy. Seriously. It's actually worlds better than it used to be, but still needs to be a lot more clear so people can understand it. Blizzard is bad at getting some really core information like that across.
Fair enough. There's a huge amount of information to relate about World of Warcraft, and we can always communicate better and more clearly. We've already stated that PvP stats don't count toward a given item's ilevel, and we released the PvP Gear in Patch 5.3 blog that we hoped would dispel some confusion.
What do you think is missing, and what else needs to be communicated clearly so players can make informed gearing decisions?
This got me to thinking about what I'd like expressed more clearly and concisely someplace easy to find in game, and it's how stat ratings work. This has greatly improved in that the character window pane will calculate out how much actual hit percentage, or critical strike percentage, you currently have on gear wowgoldmart.com but I really think the game could benefit from a means to work out what changing X or Y will do to your stats without having to go to an outside site.
So what about you? What do you find confusing and think Blizzard could explain better? Item levels? How PvP stats work? The difference between content tiers? If it bugs you, tell us how you think Blizzard could explain it better.
Read More: http://www.wowgoldmart.com
Daxxari - Oh God, 5.3 don't come!!! QQ thread!!Item budget is weird and crazy. Seriously. It's actually worlds better than it used to be, but still needs to be a lot more clear so people can understand it. Blizzard is bad at getting some really core information like that across.
Fair enough. There's a huge amount of information to relate about World of Warcraft, and we can always communicate better and more clearly. We've already stated that PvP stats don't count toward a given item's ilevel, and we released the PvP Gear in Patch 5.3 blog that we hoped would dispel some confusion.
What do you think is missing, and what else needs to be communicated clearly so players can make informed gearing decisions?
This got me to thinking about what I'd like expressed more clearly and concisely someplace easy to find in game, and it's how stat ratings work. This has greatly improved in that the character window pane will calculate out how much actual hit percentage, or critical strike percentage, you currently have on gear wowgoldmart.com but I really think the game could benefit from a means to work out what changing X or Y will do to your stats without having to go to an outside site.
So what about you? What do you find confusing and think Blizzard could explain better? Item levels? How PvP stats work? The difference between content tiers? If it bugs you, tell us how you think Blizzard could explain it better.
Read More: http://www.wowgoldmart.com
2013年5月5日星期日
Stupid Death Knight Tricks on The Isle of Thunder, Lichborne
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy
death knights. In the post-Cataclysm era, death knights are no longer the new
kids on the block. Let's show the other classes World of Warcraft Gold how a hero class gets things
done.
With patch 5.2 well underway, by now you've probably spent a good amount of time on the Isle of Thunder. There's lots of fun stuff to dig into there. For the most part, non-raid content seems designed so that most classes can deal with it with a minimum of fuss. Still, some classes will have an advantage, and this time, death knights are among them. Today we'll look at a few ways in which you can use your death knight specific skills to make your time on the Isle of Thunder more profitable.
The death knight treasure hunter's survival guide
If you have had a chance, try running the solo instance. The keys to get in can be gained out of the Arcane Troves you get at the end of your dailies, or if you're lucky, from the rare mobs scattered about the island. Once you talk to Taoshi and get inside, you'll notice that most of the traps and pitfalls involve slowing you down, stunning you, and various other ways to trip you up.
Luckily, as a death knight, you have a few special tricks to keep from getting tripped up in there. Anti-Magic Shell is your friend when you come up against those lightning pillars. Anti-Magic shell completely absorbs the lightning, thus also allowing you to avoid the slow effect that comes attached to it. Icebound Fortitude also comes into play here. Immunity to Stun effects can help if you can't get out of the paths of the giant mogu statues in time. Even summoning a ghoul can be useful in the first part, as it should be able to kill those annoying spiders in a few hits.
With patch 5.2 well underway, by now you've probably spent a good amount of time on the Isle of Thunder. There's lots of fun stuff to dig into there. For the most part, non-raid content seems designed so that most classes can deal with it with a minimum of fuss. Still, some classes will have an advantage, and this time, death knights are among them. Today we'll look at a few ways in which you can use your death knight specific skills to make your time on the Isle of Thunder more profitable.
The death knight treasure hunter's survival guide
If you have had a chance, try running the solo instance. The keys to get in can be gained out of the Arcane Troves you get at the end of your dailies, or if you're lucky, from the rare mobs scattered about the island. Once you talk to Taoshi and get inside, you'll notice that most of the traps and pitfalls involve slowing you down, stunning you, and various other ways to trip you up.
Luckily, as a death knight, you have a few special tricks to keep from getting tripped up in there. Anti-Magic Shell is your friend when you come up against those lightning pillars. Anti-Magic shell completely absorbs the lightning, thus also allowing you to avoid the slow effect that comes attached to it. Icebound Fortitude also comes into play here. Immunity to Stun effects can help if you can't get out of the paths of the giant mogu statues in time. Even summoning a ghoul can be useful in the first part, as it should be able to kill those annoying spiders in a few hits.
2013年5月3日星期五
The next accessible BG is Alterac Valley
The next accessible BG is Alterac Valley. AV becomes open at level 45, so
that by mid way through these levels you can run up to WOW Gold four battlegrounds,
making leveling through PvP a lot less monotonous. The positive aspects of
leveling through PvP include getting access to honor points, which can be used
to buy gear. The PvP gear accessible for you at level 60 through PvP is the
original sets from vanilla, available from legacy weapon and armor
quartermasters in both Stormwind and Orgrimmar. Stone Guard Zarg handles weapons
and First Sergeant Hola'mahi sells legacy armor in Orgrimmar, while Lieutenant
Jackspring sells weapons and Sergeant Major Clate sells armor in Stormwind.
The gear accessible (epic weapons like this one and epic armor like this set) will not be usable by you for transmogrification purposes (that requires that you have earned the old PvP rank that was necessary to buy them under the old system, which will not be possible for you until 5.2 opens up the system to Rated Battlegrounds, and even then you'll need to be max level to feasibly achieve it) but it's solid epic gear that doesn't have any resilience on it, meaning that running some battlegrounds from 31 to 60 will see you kitted out in gear that can easily last you until you can travel to Northrend. If you don't have heirlooms, it's definitely worth your time.
Talents, abilities, and specializations
Levels 31 to 40 see us gaining some classic and definitive warrior abilities like Deep Wounds at level 32, Berserker Stance at level 34, and Hamstring (a PvP staple) at level 36. Honestly, without the snare of Hamstring, I have a terrible time trying to PvP on a warrior. At level 38, protection warriors get Last Stand, a specialization ability, and fury warriors finally start to feel like fury warriors with the addition of Single-Minded Fury and Titan's Grip, allowing you to choose between dual wielding 1h or 2h weapons. Frankly, fury doesn't feel right to me anymore until I can dual wield pony sized weapons. Call me strange. One of the huge positive changes of Mists was moving both SMF and TG to baseline abilities and letting warriors have them sooner (you couldn't get them before level 68 in Cataclysm, a huge mistake in my opinion that Mists thankfully corrected) which really sets the spec up nicely.
If levels 31 through 40 start shaping warriors, the next levels continue the task. First off, warriors become able to equip plate at level 40. Then, at level 42, you'll gain Battle Shout, which is almost as iconic a warrior ability as Charge, and a nice extra piece of rage generation for you as you level. Level 44 adds Cleave, useful for high rage moments when you have multiple adds to kill. Level 45 is our third talent level (after 15 and 30) and the first one of this level bracket (followed by level 60) and we gain acess to one of the three talents. Disrupting Shout is an AoE interrupt, hitting everything within 10 yards with a four second lockout on the school of the spell beingterrupted. It has a 40 second cooldown. Piercing Howl is a 15 second 50% snare with a 15 yard range, and Staggering Shout roots all snared enemies within 15 yards for 5 seconds on a 40 second cooldown. I personally prefer Disrupting Shout at this level, an AoE interrupt is pretty sweet. But PH has the benefit of no cooldown, so if you need a snare, it's a nice one to have.
The gear accessible (epic weapons like this one and epic armor like this set) will not be usable by you for transmogrification purposes (that requires that you have earned the old PvP rank that was necessary to buy them under the old system, which will not be possible for you until 5.2 opens up the system to Rated Battlegrounds, and even then you'll need to be max level to feasibly achieve it) but it's solid epic gear that doesn't have any resilience on it, meaning that running some battlegrounds from 31 to 60 will see you kitted out in gear that can easily last you until you can travel to Northrend. If you don't have heirlooms, it's definitely worth your time.
Talents, abilities, and specializations
Levels 31 to 40 see us gaining some classic and definitive warrior abilities like Deep Wounds at level 32, Berserker Stance at level 34, and Hamstring (a PvP staple) at level 36. Honestly, without the snare of Hamstring, I have a terrible time trying to PvP on a warrior. At level 38, protection warriors get Last Stand, a specialization ability, and fury warriors finally start to feel like fury warriors with the addition of Single-Minded Fury and Titan's Grip, allowing you to choose between dual wielding 1h or 2h weapons. Frankly, fury doesn't feel right to me anymore until I can dual wield pony sized weapons. Call me strange. One of the huge positive changes of Mists was moving both SMF and TG to baseline abilities and letting warriors have them sooner (you couldn't get them before level 68 in Cataclysm, a huge mistake in my opinion that Mists thankfully corrected) which really sets the spec up nicely.
If levels 31 through 40 start shaping warriors, the next levels continue the task. First off, warriors become able to equip plate at level 40. Then, at level 42, you'll gain Battle Shout, which is almost as iconic a warrior ability as Charge, and a nice extra piece of rage generation for you as you level. Level 44 adds Cleave, useful for high rage moments when you have multiple adds to kill. Level 45 is our third talent level (after 15 and 30) and the first one of this level bracket (followed by level 60) and we gain acess to one of the three talents. Disrupting Shout is an AoE interrupt, hitting everything within 10 yards with a four second lockout on the school of the spell beingterrupted. It has a 40 second cooldown. Piercing Howl is a 15 second 50% snare with a 15 yard range, and Staggering Shout roots all snared enemies within 15 yards for 5 seconds on a 40 second cooldown. I personally prefer Disrupting Shout at this level, an AoE interrupt is pretty sweet. But PH has the benefit of no cooldown, so if you need a snare, it's a nice one to have.
2013年5月1日星期三
Since I'm the unofficial self declared
Since I'm the unofficial self declared lead dev at this point, I've started
doing things like completely redesigning the way we World of Warcraft Gold do combat calculations,
forthcoming advanced parameters and whatever else I think benefits the engine
and community wowgoldmart.com.
If there was someone else like Nextormento still working on this, I'd probably be more restrained (the combat revamp needed to happen, no matter who was coding it). But I think the fact that I'm missing a partner who knows how to work with, and code within, Shadowcraft has given me a lot more incentive and motivation to make sure I'm getting everything done that I think I can.
Opinions
Do you think that the more difficult specs should yield more damage when played perfectly, or that complex and simple specs should deal about the same amount of damage to allow rogues to play whatever they like? Many sub rogues think that subtlety, when executed flawlessly, should be the top spec due to the difficulty involved wowgoldmart.com.
I agree with that sentiment. I think it helps players identify their skill, it provides more variation among specs, and adds to the decision making process on picking specs. If you do 10-15% more DPS but it requires even 80% more effort, that sounds like a decent trade off from my perspective. It should make preparing for fights significantly more interesting too.
Are there any rogue mechanics that you just don't like? Anything that doesn't work well or conflicts with how you'd design the rogue? Personally, I am not a big fan of the GCD shenanigans happening with AR/SB/4-piece right now.
Tricks of the Trade still gets me. I don't understand why the isolated solo thief archetype is philanthropic. The ability doesn't make sense and it has very little depth since it's just "cast on CD" on the vast majority of the fights. It's just not a good ability and I feel like rogue DPS is balanced with trading it with another rogue in mind.
The 4-piece is a mixed bag. I haven't had the opportunity to use it myself, but whenever I think of it I think of this video. Crazy!
I ask everyone this one: if you could steal one ability from another class, what would it be, and why?
I love Bloodlust. But it wouldn't really make sense to me to see a rogue running around Bloodlusting. So I'm leaning toward Blink. Rogue mobility would be ridiculous and be so much fun to Shadowstep then Blink while stealthing past enemies. Too bad it will never happen.
If there was someone else like Nextormento still working on this, I'd probably be more restrained (the combat revamp needed to happen, no matter who was coding it). But I think the fact that I'm missing a partner who knows how to work with, and code within, Shadowcraft has given me a lot more incentive and motivation to make sure I'm getting everything done that I think I can.
Opinions
Do you think that the more difficult specs should yield more damage when played perfectly, or that complex and simple specs should deal about the same amount of damage to allow rogues to play whatever they like? Many sub rogues think that subtlety, when executed flawlessly, should be the top spec due to the difficulty involved wowgoldmart.com.
I agree with that sentiment. I think it helps players identify their skill, it provides more variation among specs, and adds to the decision making process on picking specs. If you do 10-15% more DPS but it requires even 80% more effort, that sounds like a decent trade off from my perspective. It should make preparing for fights significantly more interesting too.
Are there any rogue mechanics that you just don't like? Anything that doesn't work well or conflicts with how you'd design the rogue? Personally, I am not a big fan of the GCD shenanigans happening with AR/SB/4-piece right now.
Tricks of the Trade still gets me. I don't understand why the isolated solo thief archetype is philanthropic. The ability doesn't make sense and it has very little depth since it's just "cast on CD" on the vast majority of the fights. It's just not a good ability and I feel like rogue DPS is balanced with trading it with another rogue in mind.
The 4-piece is a mixed bag. I haven't had the opportunity to use it myself, but whenever I think of it I think of this video. Crazy!
I ask everyone this one: if you could steal one ability from another class, what would it be, and why?
I love Bloodlust. But it wouldn't really make sense to me to see a rogue running around Bloodlusting. So I'm leaning toward Blink. Rogue mobility would be ridiculous and be so much fun to Shadowstep then Blink while stealthing past enemies. Too bad it will never happen.
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